I'm gonna do a real quick recap on some real cool things:
This was the second time I've gone and it was just as cool. Yea it really is just another massive convention with big studios, but it's cool that something like this has come to Boston. It's great for two reasons, a. fantastic buzz for the Boston Games Industry and b. it's literally in my back yard.
This year it was specifically cool because of this:
The INDIE MEGABOOTH!
Since all the AAA studios were gobbling up most of the floor and I'm assuming the Boston Convention center is expensive as hell... this genius idea was formed.
It was like walking around a really cool arcade, only you got to ACTUALLY talk to the devs on the floor. Which wasn't the case for the majority of the other booths, who had their games on a pedestal, locked away behind closed doors. *cough* Assassin's Creed 3 *cough*
Anywho - my big takeaway from this was Capy. I've been a fan of theirs since Critter Crunch and recently Sword and Sworcery. So it was great to chat with them for a while. Even greater was getting to meet Craig (Superbrothers) Adams, and totally nerding out with him about how he animated the deer jumping into a bush in S&S. Oh and I totally scored his John Hancock on this badboy.
The S&S Soundtrack on LP!
The Naughty Dog panel, those dudes are real kick ass.
And lastly: The Irrational panel that my friend Matt scored us front row seats to (it helps to know the animators working on the game hehe). Ken Levine was super inspiring and I left jazzed to make some art for sure.
Yep, I'll be going again next year- if you're in Boston and can make it, I'd say check it out.
NEXT UP: MeCAF